The Assassin’s Creed games have always been renowned for their attention to historical detail and impressive recreations of real-world locations from years gone by. Despite this, Scott Phillips – Game Director at Ubisoft Quebec – has recently insisted, when speaking to OXM, that the studio is more interested in making a game that is enjoyable to play than one that is totally accurate.
On the historical accuracy of Victorian London in the upcoming Assassin’s Creed Syndicate, Phillips noted that…
“The rope launcher may not be historically accurate, and neither is jumping off Big Ben and surviving via a haystack. But the height and size of Big Ben is accurate, as is the clothing, the accents, who was in London in 1868, and the weather.”
Despite this keen attention to detail regarding London’s architecture, Phillips also revealed that none of the buildings in Assassin’s Creed Syndicate took as long to bring to life as the Notre Dame did in Assassin’s Creed Unity. Nevertheless, he did point out that the team “spent a lot of time” on landmarks such as the Bank of England, Westminster Palace, and the Tower of London because “there are big missions in those locations”.
Alas, when quizzed on the balancing act between accuracy and fun, Phillips had this to say…
“A lot of our world is accurate, but when we make the city, we have to squish and pull because we’re not trying to recreate a 100% accurate London – that might be too big, not fun, or simply might not serve our purposes for the story we want to tell. It’s a case of picking and choosing, with the overall goal being to create an appropriate atmosphere in the game.”
So there you go, despite what those obsessively-detailed environments and manuscripts may have you believe, playing an Assassin’s Creed game is ultimately supposed to be about having a good time, perhaps whilst learning a few pieces of trivia along the way. Assassin’s Creed Syndicate is out this week on Friday 23rd October worldwide for PC, PS4, and Xbox One.